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Break Out Boxes: Home

 

Students work in teams and use critical thinking skills to solve challenging puzzles to open a locked box or solve digital games while learning academic content.

"It's like an escape room in a box!" ~ Robinson 7th grader.

 

Reasons to Breakout:

 

  • Teach, introduce and review curricular content: Games can be created for all content areas and used to reinforce concepts, introduce a new unit, or review.  Breakout boxes are also great for team-building and professional development for faculty and staff.
  • Student-centered learning: Breakout games are completely student-centered and inquiry based.  Teachers create and facilitate games and turn the learning over to the students. 
  • Develop Portrait of a Graduate skills: collaboration, communication, and critical and creative thinking. Breakout challenges build inference skills and encourage students to work together under pressure with a time limit.
  • Encourage perseverance and reflection:  Not all students will break out. Games encourage students to keep trying different lock combinations until they get the puzzle. Using reflection questions at the end of the game also helps students discuss where they could improve and how they could have reached the goal.

Robinson Breakout Boxes

Robinson Breakout Boxes

  • Allow time to plan a game, program the locks, and reset locks after use
  • Instruct students to be very gentle with the locks and boxes
  • All contents are color coded; return all items to the correct box
  • Delete anything on the flash drive
  • Ensure that all items are back in each box before return
  • Pick up and return breakout boxes in the library